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Barsoom white ape
Barsoom white ape









When used as arms, they may make up to four attacks a round with a weapon in each hand, but all attacks face the normal multiple action penalty. Multi-Limbed: White Apes have two extra limbs between their arms and legs that can serve either as extra hands, or as extra legs when needed.Improved Sweep: White apes may attack all adjacent foes at no penalty.Skills: Climbing d8, Fighting d8, Intimidation d8, Notice d8, Stealth d6, Throwing d6 No one has been able to subdue their ferocious nature and they are always the most dangerous of animals to handle, which probably accounts more even than their intelligence for the interest displayed by the large audiences that they unfailingly attract.Īttributes: Agility d10, Smarts d4, Spirit d6, Strength d12+2, Vigor d8 Occasionally these creatures are captured when young and trained to perform, and so intelligent are they that they can be taught to do almost anything that man can do that lies within the range of their limited reasoning capacity. It is said that the white apes are the only living creatures that can instill fear within the breasts of the green men of Barsoom which is why they are prized for hunting. They infest the dead cities of the Barsoomian landscape. Athurths are tribal in nature they have a spoken language, carry clubs and some even wear strips of cloth to imitate harnesses. Hairless except for a bristly shock of hair on its head. Colossal (stand 10-15 feet high) and six-limbed. Barsoom harbors a wide range of insects from dainty pollinators to giant winged monsters, which can best small reptiles.Ī poisonous tree lizard that feeds on insects. Low Light Vision: Apts ignore penalties for Dim and Dark lighting.Ī general term for Barsoomian insects, though it specifically refers to the flying creatures that resemble jewels.If they can grapple a foe, they have +1 to hit with their bite attack. When grappling, they don’t suffer the normal “unarmed” penalties to their attacks. Grapple: Apts often try to grapple a foe then tear him to bits.Alertness: The apt’s eyes grant 2 to Notice.Skills: Fighting d8, Notice d10, Stealth d6 At one time, the Okarians considered the apts sacred and forbade hunting or killing them.Īttributes: Agility d8, Smarts d4 (A), Spirit d10, Strength d12+1, Vigor d12

barsoom white ape

Its fur is highly prized for garments and throws. Each ocellus is furnished with its own lid, and the apt can, at will, close as many of the facets of his huge eyes as he chooses – a few for use in bright sunlight and snow, or many for the dark caves which are its home. Its two huge eyes extend in two vast oval patches from the center of the top of the cranium down either side of the head to below the roots of the horns, so that these weapons really grow out from the lower part of the eyes, which are composed of several thousand ocelli each. Its head and mouth are similar in appearance to those of a hippopotamus, except that from the sides of the lower jawbone two mighty horns curve slightly downward toward the front.

barsoom white ape

It has six limbs, four of which, short and heavy, carry it over the snow and ice the other two, which grow forward from its shoulders on either side of its long, powerful neck, terminate in white, hairless hands with which it seizes and holds its prey. “Only man could have placed that collar there, and as no race of Martians of which we knew aught ever had attempted to domesticate the ferocious apt, he must belong to a people of the north of whose very existence we were ignorant-possibly to the fabled yellow men of Barsoom that once powerful race which was supposed to be extinct, though sometimes, by theorists, thought still to exist in the frozen north.” WM/8Ī huge, white-furred beast of the northern polar regions.











Barsoom white ape